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	<title>Comments on: Elven Blood Critic and Applying Social Psychology to Social Network applications</title>
	<atom:link href="http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/feed/" rel="self" type="application/rss+xml" />
	<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/</link>
	<description>About Zhou Wenhan</description>
	<lastBuildDate>Fri, 16 Oct 2009 02:18:23 +0000</lastBuildDate>
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		<title>By: Yu Han</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3863</link>
		<dc:creator>Yu Han</dc:creator>
		<pubDate>Fri, 06 Feb 2009 12:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3863</guid>
		<description>Hello, Wen Han

wow...your chart is really impressive,
maybe you can make it into some lecture to teach people about it,

I feel that is really inspiring

&#039;The amount of information that a preceding message 
has affects the positive influence on the next message. 
The less information, the more influence the second message is.&#039;

it took me quite a while to understand it,
but after thinking through,
it really make me change my mind how should we 
implement the advertisement of our apps to maximize our profits...</description>
		<content:encoded><![CDATA[<p>Hello, Wen Han</p>
<p>wow&#8230;your chart is really impressive,<br />
maybe you can make it into some lecture to teach people about it,</p>
<p>I feel that is really inspiring</p>
<p>&#8216;The amount of information that a preceding message<br />
has affects the positive influence on the next message.<br />
The less information, the more influence the second message is.&#8217;</p>
<p>it took me quite a while to understand it,<br />
but after thinking through,<br />
it really make me change my mind how should we<br />
implement the advertisement of our apps to maximize our profits&#8230;</p>
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	<item>
		<title>By: HT</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3855</link>
		<dc:creator>HT</dc:creator>
		<pubDate>Thu, 05 Feb 2009 18:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3855</guid>
		<description>Bro, put your social psychology portion into a slideshow and post onto Slideshare. I&#039;m sure people will like this. If you don&#039;t I will. ;-)

That aside, I&#039;m thinking that what the team meant would probably be that the persistently active users are pretty niche hardcore RPG players instead of saying that the average person won&#039;t try to game. And besides, even if the virality is low but the page view is high and bounce rate is low, ad sales would do better too!

Btw I disagree that Graffiti is niche. DeviantArt is niche for artists, while Graffiti is also suitable for the average user just looking for nice stuff.</description>
		<content:encoded><![CDATA[<p>Bro, put your social psychology portion into a slideshow and post onto Slideshare. I&#8217;m sure people will like this. If you don&#8217;t I will. <img src='http://zhouwenhan.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>That aside, I&#8217;m thinking that what the team meant would probably be that the persistently active users are pretty niche hardcore RPG players instead of saying that the average person won&#8217;t try to game. And besides, even if the virality is low but the page view is high and bounce rate is low, ad sales would do better too!</p>
<p>Btw I disagree that Graffiti is niche. DeviantArt is niche for artists, while Graffiti is also suitable for the average user just looking for nice stuff.</p>
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		<title>By: Boon</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3850</link>
		<dc:creator>Boon</dc:creator>
		<pubDate>Wed, 04 Feb 2009 20:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3850</guid>
		<description>Hi Hi,

Wah I learn a lot from your Blog too, especially about the Social Psychology part! Excellent point on bite-size story too! I didnt consider that before haha...

It is interesting to know how to get the figures of 5% and 25% though. Personally, I am not a Math person and I really really distrust statistics. For me, I see Elven Blood have 1 million users. It is a crappy game, way too traditional and geeky, most girls wont like it, but I think to myself, hey, it is still 1 million users. 

Perhaps, a niche application has higher potential of passing 1) than a mass application. The hearts and souls of a mass market is far too difficult to capture, there are too much diversity. Its hard to think of a coherent strategy when you 1) need an idea that everyone like, 2) compete for attention against other mass application people.

In comparison, a RPG fan will probably want to add the Elven Blood, simply because it is his area of interests. Similarly, Graffiti is also a niche application catered for professional artist! 

Besides, application virality can be much higher for niche market. Niche market have niche communities and forums. Things tend to spread faster when people are excited about finding out about something cool and eager to spread to other like-minded people.

And I believe Social Networking site is the way to go to reach out to niche market. Try finding 1 million RPG fans otherwise! With 20 million users you can find all sorts of people in the world, and easily target a specific group of people and cater to them! 

Yup, thats my 2 cents regarding niche market. =D</description>
		<content:encoded><![CDATA[<p>Hi Hi,</p>
<p>Wah I learn a lot from your Blog too, especially about the Social Psychology part! Excellent point on bite-size story too! I didnt consider that before haha&#8230;</p>
<p>It is interesting to know how to get the figures of 5% and 25% though. Personally, I am not a Math person and I really really distrust statistics. For me, I see Elven Blood have 1 million users. It is a crappy game, way too traditional and geeky, most girls wont like it, but I think to myself, hey, it is still 1 million users. </p>
<p>Perhaps, a niche application has higher potential of passing 1) than a mass application. The hearts and souls of a mass market is far too difficult to capture, there are too much diversity. Its hard to think of a coherent strategy when you 1) need an idea that everyone like, 2) compete for attention against other mass application people.</p>
<p>In comparison, a RPG fan will probably want to add the Elven Blood, simply because it is his area of interests. Similarly, Graffiti is also a niche application catered for professional artist! </p>
<p>Besides, application virality can be much higher for niche market. Niche market have niche communities and forums. Things tend to spread faster when people are excited about finding out about something cool and eager to spread to other like-minded people.</p>
<p>And I believe Social Networking site is the way to go to reach out to niche market. Try finding 1 million RPG fans otherwise! With 20 million users you can find all sorts of people in the world, and easily target a specific group of people and cater to them! </p>
<p>Yup, thats my 2 cents regarding niche market. =D</p>
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		<title>By: Compiled and sorted listings of all Facebook Apps Critique &#124; Doing IT with DY</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3845</link>
		<dc:creator>Compiled and sorted listings of all Facebook Apps Critique &#124; Doing IT with DY</dc:creator>
		<pubDate>Wed, 04 Feb 2009 05:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3845</guid>
		<description>[...] Wenhan [...]</description>
		<content:encoded><![CDATA[<p>[...] Wenhan [...]</p>
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		<title>By: Wenhan</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3844</link>
		<dc:creator>Wenhan</dc:creator>
		<pubDate>Wed, 04 Feb 2009 02:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3844</guid>
		<description>Hi Kevin, I agree that invitations are sent out with thought, the accepting rate could be much higher! Good point on that your friends are likely to also have the same interest as you. That will raise the accept rate too.</description>
		<content:encoded><![CDATA[<p>Hi Kevin, I agree that invitations are sent out with thought, the accepting rate could be much higher! Good point on that your friends are likely to also have the same interest as you. That will raise the accept rate too.</p>
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		<title>By: kevin</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3837</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Tue, 03 Feb 2009 17:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3837</guid>
		<description>Interesting note on the 5% for niche applications and 25% for the normal mass market applications ! 
However, I think that if the correct market is tapped for invitations, the accept rate could be as high as 50% for the niche applications. 
For example, an app on rock music could be started by some of these enthusaists and then their network usually has more of such people and when they send invites the chances of getting an app accept is much higher.</description>
		<content:encoded><![CDATA[<p>Interesting note on the 5% for niche applications and 25% for the normal mass market applications !<br />
However, I think that if the correct market is tapped for invitations, the accept rate could be as high as 50% for the niche applications.<br />
For example, an app on rock music could be started by some of these enthusaists and then their network usually has more of such people and when they send invites the chances of getting an app accept is much higher.</p>
]]></content:encoded>
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	<item>
		<title>By: toan</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3832</link>
		<dc:creator>toan</dc:creator>
		<pubDate>Tue, 03 Feb 2009 10:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3832</guid>
		<description>excellent post. i learnt a lot from your blog 
thanks</description>
		<content:encoded><![CDATA[<p>excellent post. i learnt a lot from your blog<br />
thanks</p>
]]></content:encoded>
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	<item>
		<title>By: Allen Taylor</title>
		<link>http://zhouwenhan.com/2009/02/elven-blood-critic-and-applying-social-psychology-to-social-network-applications/comment-page-1/#comment-3831</link>
		<dc:creator>Allen Taylor</dc:creator>
		<pubDate>Tue, 03 Feb 2009 07:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://zhouwenhan.com/?p=144#comment-3831</guid>
		<description>Nice writing.  You are on my RSS reader now so I can read more from you down the road.

Allen Taylor</description>
		<content:encoded><![CDATA[<p>Nice writing.  You are on my RSS reader now so I can read more from you down the road.</p>
<p>Allen Taylor</p>
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